Premium · For Grown Ups
Holloway House has been empty since Christmas Eve 1953, the night the youngest Holloway girl was never found. You have come to clear it. The front door locks behind you, the clock is stuck at ten to twelve, and door 25 on the old advent calendar keeps opening by itself.

On Christmas Eve 1953, after supper, the Holloways played hide and seek.
Clara counted to a hundred. Thomas was found in the coal cellar, Mum behind the parlour curtains. Six year old Ada had told everyone she knew the best hiding place in the whole house, and nobody would ever find her.
Nobody ever did. The police searched the woods and the river. Her father searched the house every night for years, and then one day he locked the front door from the inside and never came out.
Holloway House has been empty ever since. Now it has been sold, and somebody has to clear it. You let yourself in at half past eleven on Christmas Eve. The door locks behind you. The grandfather clock says ten to twelve. And at the bottom of the old advent calendar in the hall, door 25 is open. Again.
Three acts, nine places, one long night. No spoilers.
Half the house has no light at all. Find a candle, find something to light it with, and hold it up to whatever is waiting in the dark.
The bells ring, the telephone rings, a record plays. The house is trying to tell you something.
Wardrobes, drawers, safes, a hatch in the ceiling. Most of them you will be glad you opened. Most of them.
She is still hiding. Find out where, and maybe the house will let you leave.
It is played in three acts: the house, the garden and the ice house. Most people take 45 to 60 minutes. There is no time limit, your progress saves as you go, and your best time is kept.
Very creepy. It is dark and quiet, the story is a sad and grim one, and there are jump scares. No gore. We would not play it with young children.
We recommend 15 and up.
Yes. Everything saves to your free Escape Verse account as you go, so you can stop and carry on later, on any device.
Yes, a free one. It takes ten seconds and it is what keeps your progress safe.
Yes. Turn your phone sideways for the best view. Everything works with taps and drags.
Press the light bulb at the top. Hints know exactly where you are up to.
On, with headphones, in the dark. You will hear things you would miss otherwise.
Silent Night is one of our premium escapes.
Premium rooms need an Escape Verse account. It saves your progress as you play, so you can stop, carry on later and pick up on any device.