
Rooms That Move With You
Every scene is a real 3D space. On a phone or tablet, tilt it and the room shifts around you, near things sliding over far ones.
Premium · Crime Scene Case
An art dealer is dead at the foot of his stairs and everyone says he fell. You are the crime scene investigator. Dust for prints, search under UV light, take the evidence through the lab, read the case reports and break three alibis.
Hints add 5 minutes to your time. Wrong answers add 10.

Thirty five seconds in Port Wenna. Sound on.
Sunday, 7.14am. Daniel Reeve, an art dealer, is found dead at the foot of his stairs in the Cornish harbour town of Port Wenna.
The first officer on the scene says he had a drink and fell. There is an open bottle of red on the side to prove it. The detective in charge does not buy it, and neither will you.
You are the crime scene investigator. Suit up, get inside and process Harbour House room by room. Then take the evidence through the lab, read the post-mortem, and sit down across the table from the three people who were in his life that Saturday night. One of them is lying about more than the others.
Make the charge stick, and find the missing picture.
Four parts: the scene, the lab, the interviews and the charge. No spoilers.
Sweep a UV torch over the floor, dust for prints, lift a thread with tweezers and cast a shoe print in the garden mud.
Match prints, fibres and soles, unlock his phone and read the post-mortem. Every report goes into your case file.
Pick your questions, put the evidence on the table and watch the pressure bar climb until they crack.
Who, how, why, and where the missing picture is. Get one wrong and the custody sergeant sends it back.
Not a box of puzzles on a web page. Every game is a story you play with your own hands, built to feel like a real escape room.

Every scene is a real 3D space. On a phone or tablet, tilt it and the room shifts around you, near things sliding over far ones.

Sweep a UV torch over the floor, dust for prints, lift a thread with tweezers, cast a shoe print in the mud and run it all through the lab.

Post-mortems, lab reports, phone downloads and statements, filed as you find them, there to read again whenever you need.

Choose your questions, put the evidence on the table and watch the pressure bar climb until they crack.

Short film clips, voiced characters and a soundscape for every room: rain on the harbour, the hum of a lab, a mortuary at 3am.

No download, no laptop needed. Turn your phone sideways and it goes full screen. Your game saves as you go, and finished chapters can be played again.
About an hour, in four parts: the scene, the lab, the interviews and the charge. There is no time limit, your progress saves as you go, and your best time is kept.
No. There is a body at the foot of the stairs, face down, and that is as far as it goes. It is a mystery to solve, not a horror.
We recommend 15 and up, for the theme and the amount of reading.
Yes, on the device you play on, as you go. Leave it at the lab and carry on tomorrow.
Yes, a free one. It takes ten seconds and it keeps your progress safe on any device.
Yes, and it is made for it. Turn your phone sideways and it goes full screen. Tilt it and the rooms move around you in 3D. Everything works with taps and drags.
Yes. Gather round one screen or put it on the TV and solve it together. Most teams have one person on the phone and everyone else reading the case file and shouting suggestions.
Press the light bulb at the top. Hints know exactly where you are up to, but each one adds 5 minutes to your time, and each wrong answer adds 10.
On. Rain on the harbour, the hum of the lab, the interview room. It all helps you think.
£4.99 in the sale right now (normally £14.99), paid once. Then it is yours to play as often as you like.
Premium rooms need an Escape Verse account. It saves your progress as you play, so you can stop, carry on later and pick up on any device.